COMBAT (page 2)
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Missa's always been too nice, these guys need to be taught a lesson in manners. I let go of Duncan's boot; Ajax can deal with that guy. I'll turn my attention over to Max. Since we're already holding hands so nicely, I'm going to go ahead and turn that into a real grapple.
Alright, unarmed combat is under the Vitality Dice, so that's 2d10 and take the highest one.
My highest die is a 6 plus 3 from my unarmed combat skill gives me a 9. |
Max tries to pull his hand back in defense as Vex grapples it.
With a 6, which isn't high enough. So Vex now has Max's hand grappled. | ▶ |
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| ◀ | Good! Because I have a rank in the Grapple Expert special ability. For a point, I can take a free action to try and turn this grapple into a lock and I get a +1 to the roll. |
| Alright, but since you don't have any more spin, you'll need to spend one of your personal 10acity points to activate it. Keep in mind that you don't get 10acity back until you take a long rest. | ▶ |
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Worth it. Alright, I'll roll my vitality attribute dice again for the lock.
Plus 3 from my unarmed combat skill and another 1 from my grapple expert special ability. So 10 this time. |
Max tries to rip his hand out of Vex's grip.
But an 8 won't do it. So Vex now has Max in a painful wrist lock. Go ahead and roll your unarmed skill impact in damage. | ▶ |
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My unarmed impact is rank 1, so 1d4.
1... Guess I'm going to be nickel and diming this guy to death then. |
Max hunches over and grunts as Vex twists his wrist into a painful lock.
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| ◀ | And with that, the spotlight now passes to Max since that's who Vex attacked. |