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Equipment

Armor Augmentations Potions/Chemicals Shields Special Survival Tools Traps Weapons
Armor:
Cost
► Armor (Futuristic) +2: Armored Clothing
300
+2 Stress
Armor (Futuristic) +2: Armored ClothingComfortable and often fashionable clothing or uniforms made of damage resistant fibers.
► Armor (Futuristic) +3: Flight Suit
400
+3 Stress
Armor (Futuristic) +3: Flight SuitArmored uniform made of damage resistant fibers and reinforced with thin plasteel plates hidden within the lining in key locations.
► Armor (Futuristic) +4: Security Plate
1200
+4 Stress
Armor (Futuristic) +4: Security PlateArmored suit made of damage resistant fibers overlaid with plasteel plates in key locations.
► Armor (Futuristic) +5: Scarab Suit
2100
+5 Stress
Armor (Futuristic) +5: Scarab SuitLight and durable plasteel plating covering the body in sections with flexible armored fiber joints.
► Armor (Futuristic) +6: Heavy Scarab Suit
3700
+6 Stress (Prerequisite: 1 Strength or 2 Athletics)
Armor (Futuristic) +6: Heavy Scarab SuitHeavy plasteel plating covering the body in sections with flexible armored fiber joints.
► Armor (Futuristic) +7: Battle Suit
6400
+7 Stress (Prerequisite: 1 Strength or 2 Athletics)
Armor (Futuristic) +7: Battle SuitA full suit of environmentally sealed durasteel armor with built in heads up display, comms, and electronics.
► Armor (Futuristic) +7: Powered Battle Suit
8000
+7 Stress
Armor (Futuristic) +7: Powered Battle SuitA full suit of environmentally sealed durasteel armor with built in heads up display, comms, and electronics. The suit has powered servos throughout which assists in movement and increases the wearer's strength to being able to lift and drag double their usual amount as well as removing any strength or athletic requirements to wear the armor.
► Armor +1: Fabric
100
+1 Stress
Armor +1: FabricMultiple layers of clothing, vests, jackets, cloaks, etc. that provides a small amount of resistance to damage.
► Armor +2: Leather/Kevlar
200
+2 Stress
Armor +2: Leather/KevlarLeather or kevlar armor that gives a moderate resistance to damage.
► Armor +3: Reinforced Leather/Kevlar
400
+3 Stress
Armor +3: Reinforced Leather/KevlarLeather or kevlar reinforced with heavy plastics or steel that gives good resistance to damage.
► Armor +4: Chain/Weave
800
+4 Stress (Prerequisite: 1 Strength or 2 Athletics)
Armor +4: Chain/WeaveChain links or wire weaved armor that gives good resistance to damage.
► Armor +5: Scale
1600
+5 Stress (Prerequisite: 1 Strength or 2 Athletics)
Armor +5: ScaleScale armor that gives great resistance to damage.
► Armor +6: Plate
3200
+6 Stress (Prerequisite: 2 Strength or 4 Athletics)
Armor +6: PlatePlate armor that gives fantastic resistance to damage.
Augmentations:
Cost
► Augmentation: Enhanced Quality
1000
Add +1 resistance to your skill check
Augmentation: Enhanced QualityAdds +1 to the appropriate skill check when using the equipment.
► Augmentation: Flaming Weapon
1000
Add +1 fire damage to an existing weapon
Augmentation: Flaming WeaponAdds 1 fire damage upon a successful strike for every rank in this augmentation.
► Augmentation: Icy Weapon
1000
Add +1 ice damage to an existing weapon
Augmentation: Icy WeaponAdds 1 ice damage upon a successful strike for every rank in this augmentation.
► Augmentation: Lightning Weapon
1000
Add +1 electric damage to an existing weapon
Augmentation: Lightning WeaponAdds one 1 electric damage upon a successful strike for every rank in this augmentation.
► Augmentation: Momentum Weapon
1000
Adds +1 piercing, slicing, or crushing damage to an existing weapon
Augmentation: Momentum WeaponAdds 1 piercing, slicing, or crushing damage depending on the base damage of the weapon upon a successful strike for every rank in this augmentation.
► Augmentation: Necrotic Weapon
1000
Add +1 necrotic damage to an existing weapon
Augmentation: Necrotic WeaponAdds 1 necrotic damage upon a successful strike for every rank in this augmentation.
► Augmentation: Psychic Weapon
1000
Add +1 psychic damage to an existing weapon
Augmentation: Psychic WeaponAdds 1 spychic damage upon a successful strike for every rank in this augmentation.
► Augmentation: Resistant Armor
1000
Add +1 resistance to a damage type to an existing weapon
Augmentation: Resistant ArmorChoose and element or damage type, this armor provides 1 resistance to that type of damage for every rank in this augmentation.
► Augmentation: Returning Weapon
2500
Ranged weapon returns
Augmentation: Returning WeaponA ranged item will return to the user after striking something or reaching its maximum range unless something prevents its return
Basics:
Cost
► Basics: Basic clothes
50
Basics: Basic clothesBasic pants, skirts, shirts, shoes, etc.
► Basics: Book
20
Basics: BookBlank pages or novel
► Basics: Fancy clothes
1000
Basics: Fancy clothesBlack tie gallas and balls
► Basics: Nice Clothes
250
Basics: Nice ClothesDressing up for a night on the town or a nice event
► Basics: Stack of Paper/Parchment
10
Basics: Stack of Paper/ParchmentNever know when you'll need some paper.
Potions/Chemicals:
Cost
► Potion/Chemical: Antitoxin
100
Single Use, remove a poisoned condition
Potion/Chemical: Antitoxin
► Potion/Chemical: Heavy Stress Booster
600
Single Use, Gain +3d4 Temporary Stress
Potion/Chemical: Heavy Stress BoosterCan only use any stress booster once per day without negative consequences. If used again, roll strength or concentration against a number of d6 challenge dice equal to the amount of doses taken. On a failed check, fall unconscious for an amount of rounds equal to 1d4 for every dose taken and recieve no benefit from the boost.
► Potion/Chemical: Heavy Stress Recovery
600
Single Use, recover +3d4 stress.
Potion/Chemical: Heavy Stress Recovery
► Potion/Chemical: Light Stress Booster
100
Single Use, Gain +1d4 Temporary Stress
Potion/Chemical: Light Stress BoosterCan only use any stress booster once per day without negative consequences. If used again, roll strength or concentration against a number of d6 challenge dice equal to the amount of doses taken. On a failed check, fall unconscious for an amount of rounds equal to 1d4 for every dose taken and recieve no benefit from the boost.
► Potion/Chemical: Light Stress Recovery
100
Single Use, recover +1d4 stress.
Potion/Chemical: Light Stress Recovery
► Potion/Chemical: Moderate Stress Booster
250
Single Use, Gain +2d4 Temporary Stress
Potion/Chemical: Moderate Stress BoosterCan only use any stress booster once per day without negative consequences. If used again, roll strength or concentration against a number of d6 challenge dice equal to the amount of doses taken. On a failed check, fall unconscious for an amount of rounds equal to 1d4 for every dose taken and recieve no benefit from the boost.
► Potion/Chemical: Moderate Stress Recovery
250
Single Use, recover +2d4 stress.
Potion/Chemical: Moderate Stress Recovery
► Potion/Chemical: Tenacity Booster
250
Single Use, gain 1 tenacity point
Potion/Chemical: Tenacity BoosterCan only use any tenacity booster once per day without negative consequences. If used again, roll strength or concentration against a number of d6 challenge dice equal to the amount of doses taken. On a failed check, fall unconscious for an amount of rounds equal to 1d4 for every dose taken and recieve no benefit from the boost.
Shields:
Cost
► Shield +3: Large Shield
800
Prerequisite: 2 Strength or 4 Athletics, +3 Stress
Shield +3: Large ShieldA large shield held in one hand that can be used to block ranged attacks and gives a bonus to stress. When you would take a point of wound, you can instead choose to let the shield take the wound instead of you and then it immediately destroys the shield.
► Shield +2: Medium Shield
300
Prerequisite: 1 Strength or 2 Athletics, +2 Stress
Shield +2: Medium ShieldA medium shield held in one hand that can be used to block ranged attacks and gives a bonus to stress. When you would take a point of wound, you can instead choose to let the shield take the wound instead of you and then it immediately destroys the shield.
► Shield +1: Small Shield
100
+1 Stress
Shield +1: Small ShieldA small shield strapped to your arm that gives a small bonus to stress. When you would take a point of wound, you can instead choose to let the shield take the wound instead of you and then it immediately destroys the shield.
► Shield (Futuristic): Force Shield
1000
+ 5 Stress
Shield (Futuristic): Force ShieldA round energy shield that can be ignited at variable sizes from a special band worn on the forearm and can be used to block ranged attacks and gives a bonus to stress. When you would take a point of wound, you can instead choose to let the shield take the wound instead of you and then it immediately short circuits and must be repaired before it can be used again.
► Shield (Futuristic): Ballistic Shield
250
Prerequisite: 1 Strength or 2 Athletics, +3 Stress
Shield (Futuristic): Ballistic ShieldThick plasteel or thin durasteel shield for melee defense that can be used to block ranged attacks and gives a bonus to stress. When you would take a point of wound, you can instead choose to let the shield take the wound instead of you and then it immediately destroys the shield.
Special:
Cost
► Special: Thermal Vision Goggles
1000
Special: Thermal Vision Goggles
► Special: Spider Boots & Gloves
1000
Special: Spider Boots & Gloves
► Special: Shield Amulet
1000
Special: Shield AmuletThe amulet adds 1 point to your stress for as long as you wear it. When you would take a point of wound, you can instead choose to let the amulet take the wound instead of you and then it immediately shatters.
► Special: Power Enhancer
1000
Add +1 to a specific special ability's damage
Special: Power EnhancerAdds 1 damage of the appropriate type upon a successful strike from a special ability for every rank in this augmentation.
► Special: Night Vision Goggles
500
Special: Night Vision Goggles
► Special: Mana Crystal
500
Stores 1 point of mystic energy that can be used to cast spells
Special: Mana CrystalStores 1 point of mystic energy for every rank of the crystal. The energy can be used to cast spells in the place of 10acity or Spin. Mana Crystals regain one poing of mystic energy every dawn.
► Special: Gravity Belt
1000
Can lighten or increase gravity
Special: Gravity BeltCan alter gravity's effects on you by cutting it in half and allowing you to jump higher, further, and fall slower. Or you can double it to make yourself more heavy and more difficult to move.
► Special: Expanse Quick Belt
1000
Can carry much more equipment for quick access
Special: Expanse Quick BeltCarry much more than a standard quick belt with a pocket dimensional space that is as large as a small closet and can still be used to hold and retrieve items quickly (retrieve as part of your action).
► Special: Expanse Pack
1000
Can carry much more equipment
Special: Expanse PackCarry much more than a standard pack with a pocket dimensional space that is as large as a small room. It takes 1 action to retrieve any item stored in the Expanse Pack
► Special: Eidolon Mannequin
250
Special: Eidolon MannequinAn eidolon mannequin can be used when summoning an eidolon. Anything equipped on the mannequin will be automatically equipped by the eidolon if it is summoned in the location of the mannequin
Survival:
Cost
► Survival (future): Survival Dome
1000
Survive in hostile environments for up to a week
Survival (future): Survival DomeA large thin disc about half a space wide that when activated unfolds into a 4 person dome with heating and cooling properties to allow you to survive in hostile environments for up to a week.
► Survival (future): Thermal Cloak
500
Allows the user to survive extreme hot or cold temperatures
Survival (future): Thermal CloakA cloak and hood that can strap and seal around the body and head supplying heating and cooling to allow you to survive in hostile environments for up to a week.
► Survival (future): Vac Suit
500
Allows the user to suvive in the vacuum of space
Survival (future): Vac Suit
► Survival (modern): Breath Mask
100
Filters poisons and toxins to make air safe to breath
Survival (modern): Breath Mask
► Survival (modern): Distress Beacon
250
Survival (modern): Distress Beacon
► Survival: Blanket
10
Survival: Blanket
► Survival: Camouflage Netting
200
Survival: Camouflage Netting
► Survival: Canteen/Water Skin
10
Survival: Canteen/Water Skin
► Survival: Daily Food Ration
10
Survival: Daily Food Ration
► Survival: Ghillie Suit
150
Survival: Ghillie Suit
► Survival: Lantern
25
Survival: Lantern
► Survival: Sleeping Bag
25
Survival: Sleeping Bag
► Survival: Tent
100
Survival: Tent
► Survival: Torch
1
Survival: Torch
Tools:
Cost
► Tools: Shovel
50
Tools: Shovel
► Tools: Rope
50
50 feet of strong rope
Tools: Rope
► Tools: Quick Belt
50
Can carry equipment for quick access
Tools: Quick BeltA belt with weapon straps and quick access pouches that can be used to hold and retrieve items quickly (retrieve as part of your action).
► Tools: Pack
50
Can carry more equipment
Tools: PackCarry more than what you can store in your pockets or on a belt. It takes 1 action to retrieve any item stored in the pack.
► Tools: Musical Instrument
250
Tools: Musical Instrument
► Tools: Med Kit
250
Tools: Med KitAll of the basic equipment needed to treat wounds and conditions on the go.
► Tools: Mechanics Kit
250
Tools: Mechanics KitAll of the basic tools needed to work on mechanical devices.
► Tools: Lockpicks
100
Tools: LockpicksA complete set of picks for circumventing physical locks.
► Tools: Handcuffs/Manacles
50
Tools: Handcuffs/Manacles
► Tools: Grapple Cord
100
50 feet of strong rope with a grappling hook
Tools: Grapple Cord
► Tools: Forensics Kit
500
Tools: Forensics KitEquipment needed to examine a scene for clues
► Tools: Excavation Kit
250
Tools: Excavation Kit
► Tools: Disguise Kit
250
Tools: Disguise Kit
► Tools: Daily Accessories
10
Tools: Daily AccessoriesThese are the sorts of daily use items that someone would have in your pockets, purse, backpack, etc. As long as you have this item you have access to the usual things anyone would need or want on a daily basis. Primarily used cosmetic or roleplay with some additional functionality. Examples include: sunglasses, comb, brush, matches, lighter, pen/pencil, notepad, makeup, spectacles, handkerchief, toothpicks, gum, mints, deck of cards, dice, mini flashlight, etc.
► Tools: Crowbar
25
Tools: Crowbar
► Tools: Craftsman Kit (choose craft)
250
Tools: Craftsman Kit (choose craft)All the basic tools needed to perform a specific craft.
► Tools: Binoculars/Spyglass
50
Tools: Binoculars/SpyglassAble to see far away objects.
► Tools (modern): Wireless Earbuds
100
Tools (modern): Wireless EarbudsWireless earbuds that can hook into a communication device like a smart phone for hands free listening and communication.
► Tools (modern): Surveilience Kit
250
Tools (modern): Surveilience KitPortable cameras, microphones, and motion detectors for remote surveillance.
► Tools (modern): Spotlight
50
Tools (modern): SpotlightA large flashlight that can light up
► Tools (modern): Smart phone
500
Tools (modern): Smart phone
► Tools (modern): Police Scanner
250
Tools (modern): Police Scanner
► Tools (modern): Motorized Skateboard / Rollerblades
500
Tools (modern): Motorized Skateboard / RollerbladesAllows a character to use their athletics skill to roll at speeds of up to 10 spaces for short distances or up to 30 miles/50km per hour over long distances for a total of up to 4 hours of use before requiring refueling/recharge.
► Tools (modern): Metal Detector Wand
100
Tools (modern): Metal Detector Wand
► Tools (modern): Hacker's Kit
500
Tools (modern): Hacker's KitAn set of equipment and programs needed to circumvent electronic and digital security.
► Tools (modern): Geo Tracker
500
Tools (modern): Geo Tracker
► Tools (modern): Encrypted Comms
500
Tools (modern): Encrypted CommsDedicated encrypted channel communications device complete with hands free earpiece.
► Tools (modern): Electricians Kit
250
Tools (modern): Electricians KitAll of the basic tools needed to work on electronics and wires.
► Tools (modern): Covert Surveilience Kit
500
Tools (modern): Covert Surveilience KitMini video and audio recorders designed to be innocuous objects like buttons and pens.
► Tools (modern): Computer
1000
Tools (modern): ComputerLaptop or tower
► Tools (modern): Communications Jammer
500
Tools (modern): Communications JammerA portable device for jamming local wireless communications
► Tools (modern): Climbing Gear
250
Tools (modern): Climbing GearHarness, rope, belay device, helmet, gloves, shoes, belay device, carabiners, etc. for safely climbing tall objects
► Tools (modern): Bullhorn
75
Tools (modern): Bullhorn
► Tools (modern): 2-way Radio
50
Tools (modern): 2-way Radio
► Tools (futuristic): Weapon Scanner
1000
Tools (futuristic): Weapon ScannerDetects hidden weapons and demolitions.
► Tools (futuristic): Rocket Boots
3000
Tools (futuristic): Rocket BootsAllows a character to jump long distances or use their pilot skill to fly at speeds of up to 10 spaces for short distances or up to 30 miles/50km per hour over long distances for a total of up to 1 hour of use before requiring refueling/recharge.
► Tools (futuristic): Multilanguage Translator
250
Tools (futuristic): Multilanguage TranslatorAn earpiece that translates incoming languages to a language of your choice and a small short range wireless speaker that translates what you speak to a language of choice.
► Tools (futuristic): Mini Amplifier
100
Tools (futuristic): Mini AmplifierA small button sized device that can amplify vocals or a synced electronic's sound to be heard over long distances.
► Tools (futuristic): Medical Scanner
500
Tools (futuristic): Medical ScannerUse your medical skill to run various medical diagnostics through various optics and sensors allowing you to determine blood toxins, diseases, viruses, organ performance, bone and muscle structure, etc.
► Tools (futuristic): Liquid Rope
250
Tools (futuristic): Liquid RopeA small container that can spray out up to 1000 feet of thin but incredibly strong synthetic rope
► Tools (futuristic): Jet Pack
6000
Tools (futuristic): Jet PackAllows a character to use their pilot skill to fly at speeds of up to 10 spaces for short distances or up to 60 miles/100km per hour over long distances for a total of up to 3 hours of use before requiring refueling/recharge.
► Tools (futuristic): Hoverboard
2000
Tools (futuristic): HoverboardAllows a character to use their athletics skill to hover over the ground at heights of up to 15 feet / 5 meters and at speeds of up to 10 spaces for short distances or at up to 60 miles/100km per hour over long distances for a total of up to 4 hours of use before requiring refueling/recharge.
► Tools (futuristic): Environmental Scanner
500
Tools (futuristic): Environmental ScannerUse your science skill to run various environmental diagnostics through various optics and sensors allowing you to determine environmental factors such as temperature, gravity, presure, quality of air, water soil, plantlife, etc.
► Tools (Astral Tide): Astralmeter
5000
Tools (Astral Tide): AstralmeterDetects amount of astral activity in an area.
► Tools (Astral Tide): Astral Visor
5000
Tools (Astral Tide): Astral VisorAllows limited view into the astral realm akin to infravision.
Traps:
Cost
► Trap (Modern): Mine
1000
Single Use, Radius: 5, 2d4 Piercing Damage
Trap (Modern): Mine
► Trap: Caltrops
50
Single Use, 1 space, 1d4 Piercing Damage
Trap: Caltrops
Weapons:
Cost
► Weapon: Molotov cocktail
50
1d4 Fire Damage (Single Use, Range: 10, Radius: 1)
Weapon: Molotov cocktail
► Weapon +3: Large Slicing Melee
500
+3 Slicing Damage (2-handed, Reach: 1)
Weapon +3: Large Slicing MeleeClaymores, great swords, scythes, glaives, etc.
► Weapon +3: Large Piercing Melee
500
+3 Piercing Damage (2-handed, Reach: 1)
Weapon +3: Large Piercing MeleeSpears, pikes, lances, etc.
► Weapon +3: Large Blunt Melee
500
+3 Crushing Damage (2-handed, Reach: 1)
Weapon +3: Large Blunt MeleeStaff, maul, etc.
► Weapon +2: Whip Sword
500
+2 Slicing Damage (Reach: 2, Grapple)
Weapon +2: Whip SwordA long sword that can shift into a bladed whip for extra reach.
► Weapon +2: Medium Slicing Melee
100
+2 Slicing Damage
Weapon +2: Medium Slicing MeleeLong swords, scimitars, axes, large sickles, etc.
► Weapon +2: Medium Piercing Melee
100
+2 Piercing Damage
Weapon +2: Medium Piercing MeleeRapiers, short spears, etc.
► Weapon +2: Medium Blunt Melee
100
+2 Crushing Damage
Weapon +2: Medium Blunt MeleeHammer, mace, club, stick, etc.
► Weapon +2: Large Piercing Ranged
500
+2 Piercing Damage (Loading, 2-handed, Range: 20)
Weapon +2: Large Piercing RangedBows, crossbows, rifles, etc.
► Weapon +1: Small Slicing Melee
25
+1 Slicing Damage (Concealable, Throwable: 5)
Weapon +1: Small Slicing MeleeKnives, hatchets, small sickles, razors, knuckle blades, claws, etc.
► Weapon +1: Small Piercing Ranged
100
+1 Piercing Damage (Loading, Range: 10)
Weapon +1: Small Piercing RangedHand crossbows, pistols, etc.
► Weapon +1: Small Piercing Melee
25
+1 Piercing Damage (Concealable, Throwable: 5)
Weapon +1: Small Piercing MeleeDaggers, stilettos, spikes, etc.
► Weapon +1: Small Blunt Melee
25
+1 Crushing Damage (Concealable, Throwable: 5)
Weapon +1: Small Blunt MeleeSap, mallet, knuckle dusters, fan, rock, etc.
► Weapon +1: Piercing Flexible Weapon
100
+1 Piercing Damage (Reach: 2, Grapple)
Weapon +1: Piercing Flexible WeaponRope dart, etc.
► Weapon +1: Flexible Weapon
100
+1 Crushing Damage (Reach: 2, Grapple)
Weapon +1: Flexible WeaponWhips, chains, etc.
► Weapon +1: Combat gloves/boots
100
+1 crushing damage with unarmed strikes
Weapon +1: Combat gloves/boots
► Weapon +1: Bladed Flexible Weapon
100
+1 Slicing Damage (Reach: 2)
Weapon +1: Bladed Flexible WeaponChain sickles, etc.
► Weapon (Modern) +1: Holdout Pistol
250
+1 Piercing Damage (Concealable, Loading, Range: 10)
Weapon (Modern) +1: Holdout PistolA small compact pistol easily hidden and designed with a quick extension holster that can extend out from a sleeve for a quick surprise shot.
► Weapon (Modern) : Grenade
500
2d4 Piercing Damage (Single Use, Range: 10, Radius: 2)
Weapon (Modern) : Grenade
► Weapon (Futuristic): Shock Grenade
500
2d4 Electric Damage (Single Use, Range: 10, Radius: 2)
Weapon (Futuristic): Shock Grenade
► Weapon (Futuristic): Plasma Grenade
500
2d4 Fire Damage (Single Use, Range: 10, Radius: 2)
Weapon (Futuristic): Plasma Grenade
► Weapon (Futuristic) +5: Laser Sword
5000
+5 Fire Damage
Weapon (Futuristic) +5: Laser Sword
► Weapon (Futuristic) +4: Large Vibro Melee
1000
+4 Slicing Damage (2-handed, Reach: 1)
Weapon (Futuristic) +4: Large Vibro Melee
► Weapon (Futuristic) +3: Plasma Pistol
1000
+3 Fire Damage (Loading, Range: 20)
Weapon (Futuristic) +3: Plasma Pistol
► Weapon (Futuristic) +3: Medium Vibro Melee
500
+3 Slicing Damage
Weapon (Futuristic) +3: Medium Vibro Melee
► Weapon (Futuristic) +2: Small Vibro Melee
250
+2 Slicing Damage (Concealable, Throwable: 5)
Weapon (Futuristic) +2: Small Vibro Melee
► Weapon (Futuristic) +2: Plasma Rifle
250
+2 Fire Damage (Loading, Range: 10)
Weapon (Futuristic) +2: Plasma Rifle
► Weapon (Futuristic) +2: Laser Pistol
500
+2 Fire Damage (Loading, Range: 30)
Weapon (Futuristic) +2: Laser Pistol
► Weapon (Futuristic) +2: Electric Whip
250
+2 Electric Damage (Reach: 2)
Weapon (Futuristic) +2: Electric Whip
► Weapon (Futuristic) +1: Laser Rifle
250
+1 Fire Damage (Loading, Range: 20)
Weapon (Futuristic) +1: Laser Rifle
► Weapon (Astral Tide): Astral Grenade
500
2d4 Astra; Damage (Single Use, Range: 10, Radius: 2)
Weapon (Astral Tide): Astral GrenadeReleases an area of effect astral pulse in an area.
► Weapon (Astral Tide) +5: Astral Lash
5000
+5 Astral Damage (Reach: 2, Grapple)
Weapon (Astral Tide) +5: Astral LashWeapon of the Astral Divers. A short rod that streams astral energy from one end. In its raw form, the energy resembles a whip that can be used like the physical weapon of the same name. But using their abilities, Delvers they can change the energy of the whip to become any shape they need at the time from swords to shields and any other shape required.
► Weapon (Astral Tide) +2: Astral Pulser
500
+2 Astral Damage (Loading, 2-handed, Range: 10)
Weapon (Astral Tide) +2: Astral PulserA short range rifle that can send pulses of astral energy that can affect the astral realm.
► Weapon (Astral Tide) +1: Astral Blaster
250
+1 Astral Damage (Loading, Range: 5)
Weapon (Astral Tide) +1: Astral BlasterA short range pistol that can send a blast of astral energy that can affect the astral realm.